@startuml
sprite $parachute_box [48x48/16] {
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}


!define FA6_PARACHUTE_BOX(_alias) ENTITY(rectangle,black,parachute_box,_alias,FA6 PARACHUTE_BOX)
!define FA6_PARACHUTE_BOX(_alias, _label) ENTITY(rectangle,black,parachute_box,_label, _alias,FA6 PARACHUTE_BOX)
!define FA6_PARACHUTE_BOX(_alias, _label, _shape) ENTITY(_shape,black,parachute_box,_label, _alias,FA6 PARACHUTE_BOX)
!define FA6_PARACHUTE_BOX(_alias, _label, _shape, _color) ENTITY(_shape,_color,parachute_box,_label, _alias,FA6 PARACHUTE_BOX)
skinparam folderBackgroundColor<<FA6 PARACHUTE_BOX>> White
@enduml